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Old Jun 01, 2006, 11:05 PM // 23:05   #1
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Main points:
  • Disruption: Shock warrior, Psychic Distraction, spell interrupts, Diversion; anti-everything
  • Enchantment removal: 2x Gaze of Contempt, 2x Drain Enchantment; anti-necrospike
  • Hex removal: Empathic Removal, Inspired Hex, Expel Hexes; anti-IWAY hate, Migraine spam
  • Extra energy management: Blood Ritual, Blood is Power; anti-Dual Surge
  • Pressure-capable: Two warriors (incl. one Dragon Slash) with OoP or Dark Fury, combined with monk disruption
  • Spike-capable: Shock/S&M/Galrath/DS; Sever/Gash/Final; Shadow Strike; heavy enchantment removal and monk disruption

W/E
Strength: 5 (4+1)
Swordsmanship: 14 (12+1+1) or 16 (12+3+1)
Tactics: 8 (7+1)
Air Magic: 10
- Dragon Slash [Elite] (Swordsmanship)
- Sun and Moon Slash (Swordsmanship)
- Galrath Slash (Swordsmanship)
- Shock (Air Magic)
- "To The Limit!" (Tactics) or Healing Signet (Tactics)
- Frenzy (Warrior other)
- Rush (Strength)
- Resurrection Signet ()

W/Mo
Strength: 9 (8+1)
Swordsmanship: 16 (12+3+1)
Tactics: 11 (10+1)
- Sever Artery (Swordsmanship)
- Gash (Swordsmanship)
- Final Thrust (Swordsmanship)
- Frenzy (Warrior other)
- Rush (Strength)
- Healing Signet (Tactics)
- Empathic Removal [Elite] (Monk other)
- Resurrection Signet ()

Me/Mo or Me/Rt
Fast Casting: 10 (9+1)
Domination Magic: 14 (12+1+1)
Inspiration Magic: 10 (9+1)
Healing Prayers: 3 or Restoration: 3
- Psychic Distraction [Elite] (Domination Magic)
- Power Drain (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Inspired Hex (Inspiration Magic)
- Channeling (Inspiration Magic)
- Arcane Thievery (Domination Magic)
- Arcane Larceny (Domination Magic) or Revealed Hex (Inspiration Magic)
- Resurrection Chant (Healing Prayers) or Flesh Of My Flesh (Restoration)

Me/N
Fast Casting: 9 (8+1)
Domination Magic: 15 (11+3+1) or 13 (11+1+1)
Inspiration Magic: 9 (8+1)
Blood Magic: 9
- Diversion (Domination Magic)
- Power Leak (Domination Magic) or Shatter Enchantment (Domination Magic)
- Power Drain (Inspiration Magic)
- Gaze of Contempt (Necromancer Other)
- Drain Enchantment (Inspiration Magic)
- Expel Hexes [Elite] (Mesmer other)
- Blood Ritual (Blood Magic)
- Resurrection Signet ()

N/E
Soul Reaping: 9 (8+1)
Blood Magic: 16 (12+3+1)
Death Magic: 9 (8+1)
Water Magic: 7
- Shadow Strike (Blood Magic)
- Gaze of Contempt (Necromancer Other)
- Order of Pain (Blood Magic) or Dark Fury (Blood Magic)
- Consume Corpse (Death Magic)
- Blood is Power [Elite] (Blood Magic)
- Blurred Vision (Water Magic)
- Deep Freeze (Water Magic)
- Resurrection Signet ()

3-character backline as desired.

Last edited by neoflame; Jun 02, 2006 at 09:09 PM // 21:09..
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Old Jun 03, 2006, 06:20 AM // 06:20   #2
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Are you relying soley on the warrior spike for damage output? Wards are almost standard equipment in HA, so I'd consider diversifying damage.
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Old Jun 03, 2006, 02:02 PM // 14:02   #3
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Presumably the mesmers could handle wards; builds suffer from wards usually because they have little to no ranged caster disruption.
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